1. The Name Of The Game VERIFIED
Basketball is built into the fabric of Springfield College. The game was invented by Springfield College instructor and graduate student James Naismith in 1891, and has grown into the worldwide athletic phenomenon we know it to be today.
1. The Name of the Game
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We welcome you to our "Where Basketball is Invented" webpages, celebrating Dr. James Naismith's connection to Springfield College as a graduate student and instructor who invented the game here in Springfield, Massachusetts as part of his work with the College.
The story of how Naismith invented the game through a charge by Luther Gulick (then the College's physical education superintendent) to come up with a new indoor activity that could be played by college students during the long New England winters is well known. What isn't often told is that he created the game in our Springfield College Humanics philosophy - educating students in spirit, mind, and body for leadership in service to others. He would later recall that it was his commitment to the Springfield College philosophy of serving others that inspired him to create this great game - a game that soon spread beyond our campus, throughout New England, and around the world, impacting the lives of hundreds of millions across all ages.
It was the winter of 1891-1892. Inside a gymnasium at Springfield College (then known as the International YMCA Training School), located in Springfield, Mass., was a group of restless college students. The young men had to be there; they were required to participate in indoor activities to burn off the energy that had been building up since their football season ended. The gymnasium class offered them activities such as marching, calisthenics, and apparatus work, but these were pale substitutes for the more exciting games of football and lacrosse they played in warmer seasons.
So Naismith went to work. His charge was to create a game that was easy to assimilate, yet complex enough to be interesting. It had to be playable indoors or on any kind of ground, and by a large number of players all at once. It should provide plenty of exercise, yet without the roughness of football, soccer, or rugby since those would threaten bruises and broken bones if played in a confined space.
But by whatever name, since its founding in 1885 Springfield College has always been a private and independent institution. The College has enjoyed a long and productive collaboration with the YMCA, but has never had any formal organizational ties to the YMCA movement.
This is the only known audio recording of basketball inventor and Springfield College alumnus James Naismith describing the first organized game of basketball, played at Springfield College. The audio was unveiled by Michael J. Zogry, an associate professor of religious studies at the University of Kansas.
A good name game not only reinforces names with faces, it helps associate participants with their personal interests or talents. Although all activities and ice breakers are fun, many people find new settings to be stressful, and these activities help establish basic introductions in a fun way.
The person being pointed at must correctly name that person before the caller counts to five. If they succeed, the caller moves onto a different person of their choice. If they do not succeed, they become the new caller.
Have everyone write their name down on a piece of paper. Put the pieces of paper into a hat and mix them up. Go around the circle clockwise making sure everyone receives a slip with a name on it. Everyone gathers in the circle and sits down on their chairs, with an empty chair beside one person. There must be two guys and two girls on the couch at the start of the game. The person to the right of the empty chair calls out a name and whoever has that name on their paper goes and sits in the empty chair. Those two people then exchange names (papers). The next person who is at the right of the chair that is now empty calls a name, but cannot call the name that was just previously called, they must choose another name. Try to get either the two guys or the two girls off the couch, and then get all four spaces on the couch filled with guys or filled with girls. The game ends when there are four guys or four girls on the couch. [Back to Top]
Note this should be done after campers have had a chance to get to know one an-others names. You'll be surprised at the team communication that develops as participants strategize who goes up next or creative ways to guess the names. Roll with it! [Back to Top]
To play this game you need to form two equal circles, one inside the other. Set the circles up so one person from each circle is physically standing back to back to one member from the other circle. (I use a spot on the ground to mark the spot for each circle)
This is a virtual name game for groups who are meeting online. Choose one participant to act out three things that are true about themselves without using their voice. The rest of the group will guess the actions that are being performed. [Back to Top]
This virtual name game will help participants attach some meaning to the names below the faces on their screen. Ask the people in the meeting to think of three words that make them and their name unique. Call out one participant to share their three words. When they have finished, that participant calls another name from their screen. That person will then share their three words. Keep passing the opportunity to share until everyone in the meeting has had their turn. [Back to Top]
To begin this virtual name game, divide the meeting participants into pairs and assign each pair a breakout room. While in the breakout room, the participants will ask their partner questions to get to know them better. When the breakout room time ends, participants will take turns introducing their partner to the rest of the group and reveal what they learned from the interview questions. You can certainly give the group a list of questions to ask for consistency. [Back to Top]
To begin this virtual name game, divide the meeting participants into pairs and assign each pair a breakout room. While in the breakout room, the participants will ask their partner questions to get to know them better. When the breakout room time ends, participants will take turns introducing their partner to the rest of the group.
This is a virtual name game for groups who are meeting virtually. Choose one participant to act out three things that are true about themselves without using their voice. The rest of the group will guess the actions that are being performed.
The child whose name is called should then answer a predetermined question about themselves, one that was chosen at the beginning of the game. Some good questions include: What is your favorite food?
For example, you can decide to ask about a favorite color, food and type of animal. When the group has finished, have the kids take turns introducing their partner by name and talking about the information they have learned.
The first student to start should then introduce themselves, choose an item to take that begin with the first initial of their first name, and then reintroduce the teacher and what the teacher is taking with them. Repeat until everyone has had a chance to play the game.
The kid whose head is patted will hide out of sight in the room and, when you tell the others to open their eyes, the others will have to guess the name of the kid who is missing. Repeat until everyone has had a turn.
To play this game, have all the kids sit in a circle and start a basic rhythm with clapping, slapping their knees, etc. Choose a category (sports, food, animals) and have each child think of one thing they like from that category.
Rick Ross, born William Leonard Roberts II, picked up his stage name from drug dealer, Freeway Rick Ross. To this day, Ross gets heat for his nickname considering he was a correctional officer for 18 months in 1995.
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